So, as part of my back to basics I have ventured way back to the bouncy ball. Its strange that motion can be studied through something as simple as the bouncy ball. Timing, weighting, squash and stretch, they are all in there. So i've been animating a ball, doing a quick render and gradually seeing where the mistakes are being made. In my first go I failed to even out the middle pose and as a result the rest was a bit off, I also used too many keys when the ball was landing, giving it a speed up and slow down effect, which was very odd. So i've had a play around with the poses and made sure I kept it all on 2's this time round.
One by one i'll pulling the tangles out of the knotted string that is my work flow.. Anyways, below is a quick playblast of the last ball I did. It's all stepped, it's actually nice to see one of my animations flow so well in stepped. I know its just a ball but still.. I guess I'm easily impressed!
More work on the basics to follow
Stay choooooned, Paul out.
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