Friday, 5 July 2013

Animation tests: Reviewing and absorbing the basics

When drawing, I'll often challenge myself to draw a picture that I know I won't be able to render to any impressive standard. Later after a degree of practice I will choose that exact same theme to create another picture to compare standards. I though it was time I initiated something similar with my animation, even if its just something simple like one limb moving in a certain way. The whole point of these exercises or tests is to focus back on some of the basics or principles of animation that I can often neglect in my work flow. It may often sound tedious to go backwards but its definitely worth it to discover small epiphanies within the timings and spacings of motions. After recently being tasked by a tutor to go back to the bouncy ball I have been inspired to follow some other vids on basics, when searching for such things its never too long before Richard Williams pops up. I have been re-reading through some notes and going through lecture snippets on youtube and the latest test i have dabbled with will certainly help loosen up my creativity with poses. So far my 11 second club entries can be a little too boring and seem as though clinging to a more realistic approach. I need silly and wild, perhaps I need to look into films such as "Cloudy with a chance of meatballs and other similar comedy styles.



So heres a playblast of the test I had a go with. I had to tweak one of the extreme poses to get rid of what looks like a a dropped frame feel. A slight adjust of the elbow at its highest point made the movement blend more. The point of the exercise was to open up to extreme posing, so on the frame previously mentioned the elbow is hyperextended in an impossible position.

More of these to come soon, gotta keep cracking on for now.


- Paul Out

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