Thursday 12 September 2013

Its been a looong day.

So I have spent the day tinkering with the start of this months 11 Sec club entry. I managed to navigate through usual hasle of scene setup related slip ups fairly quickly this time, theres nothing like a few disheartening multi-hour set backs to kick start a project. Moaning aside I did manage to clock up a number of hours into planning, filming and blocking today so heres a clip of what I have so far. For some reason... the file plays the sound on my Mac, but won't if I used the wrong version of quicktime. Uploading to youtube has also dropped the sound. But hey-ho its all about the movement! Enjoy!

Wednesday 11 September 2013

Suit up!

So, its a little over a week in to september now and almost all other projects are clear for now. So I think it's time to have another crack at an 11 Sec club entry! YAAAY. One of the main buzz kills of going into the competition is a bad audio choice. I know it needs to vary and it won't always be what I define as awesome but it pretty much defines how I go into the project from the out set. Anyway this months is pretty cool, fairly sure its a clip from the latest Bond movie and is taken from a scene involving 007 and Q. The clip is a minor intellectual verbal confrontation and has already given me a few ideas about how to go about it.
So heres a still of my first basic scene layout. The clip mentions a laptop, so the obvious props are there, this also means a lot of entrants will most likely be basing their work around a similar setting as this. I think I'll work on my originality next entry though. This time round I wanted at least one improvement, so I've opted for throwing out the leotard look of the morpheus rig and gone for a suit and tie look! curtesy of the guys over at http://ecmwp.blogspot.co.uk/ Thanks guys! these costumes will come in handy! Unfortunately the costumes didnt come with a guide on how to attach them, though I have managed it after 20 mins of fiddling with the explorer and a further 10 finding out the translated terminology from one software to another Enveloping = Skinning etc... I do miss XSI. So i've had a play about and the only minor hicup is the deformations of the clothing are a little out under the arms. Would be easily fixable in my mother software, but hey-ho its Maya so I best get cracking swatting up on altering the weights before I can move on. Work hard people! Felty

Thursday 5 September 2013

Balloon progression

So the other day after smashing my head into the keyboard I decided to go and buy some balloons to see what they should look like... yes you would have thought with my previous experience with messing things up until filming reference and starting again, I'd have gone straight for that method... But no once again complacency got the better of me!

So, Here we have a revised version.. Still work to be done. But it bounces like an actual balloon now! One or two of the bounces are questionably high and I played around with the rotations a little too early in the blocking phase so its a bit choppy. But I'm pleased with the progress and will continue to create better versions.

Work Hard!


Note to self... Sort the first part out, its far too fast :P

Monday 2 September 2013

Bawooon

Continuing from other tests involving bouncing about, I've animated a balloon this time. I have started by just trying to eyeball this one. I've laid out my arcs and got a rough spacing down, but i'm not overly sure on the height of the last bounce... I am yet to add some twisting to the balloon as it lands and bounces.

Tomorrows task... Buy a pack of balloons :P




Critique: Having stepped away for a while and looked at it with fresh eyes I know I need to start it again. I've been and thrown some balloons down there stairs and its not really like this. I have the weighting a bit wrong really. It still falls too fast, I'll have another crack at it tomorrow!

Keep working imaginary peeps!