So today I cleaned up the shots a bit, the animation itself runs smoothly but is no where near what I would call complete. I have had to force myself to set phases, the end of each I need to render and review whats happened so far. As it stands it looks pleasing, but a lot of the impacts are yet to be refined.
So there it is, there are a number of poses that have body parts moving too soon and timings need adjusting. For my final version I also want the Orange character to hit the pipe with force. So far he just floats up to it and bends it out of shape. I think I will animate the pipe a little more whilst adding a bit of exaggeration to the poses at the point of contact. Adding a bit of camera motion as he hits might add to it also.
Other than that there are a few more camera shots to throw in before I view the curve editor for splinning etc. I will definitely be adding a second impact at the end as he splats against a wall.
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