Thursday, 22 August 2013
Punch Tests, early phase
So heres the fruit of a half a days (well an hour or two if you include what ever else got in the way) work, I have just blocked out the major poses for the lead punch. With it being a snappy punch most of the frames have gone towards padding out the return to the characters "ready" stance. My very first play through had the punch looking very stabby. The fist would stop at the arms full reach and then come back, no flow just an abrupt stop and then return.
So ! This version, featured above, has had a bit of tweaking, its had a frame put in to cushion it after the arms full reach and to give the follow through (no giggling) effect. As it stands, it now seems to have little impact, so I'll go ahead and give it more snap back after the punch lands and possible start exaggerating the pose to get a little more from it.
More soon! - Work hard.
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