Well, I remember one animator saying to me once, when asked "What should my show reel be like" He said that "It should show your interests" Or something like that...it was a while ago anyway. Thinking back now along those lines I thought I would go ahead and do what a few people have discouraged me from doing and that's some animation tests for a fight sequence. In an Ideal world I would be working on cut sequences for games animating exactly that! and to help me a long the way I will be consulting the help of Dr. Stuart Sumida. He is a bit of a wizz with anatomy and animation and having watched a talk of his a few years back at Animex I thought I would watch his latest Webimar on "the anatomy of a fight"
"Dr. Sumida is the animation industry's foremost authority on anatomy and fight choreography. In this exclusive webinar, he shares the key points of animating realistic human/human, human/animal and animal/animal fight sequences. He also reviews Animation Mentor student shots and highlights how our programs teach you the proper techniques to kick butt with your animation".
-Sounds pretty cool but It's at 3am and with my track record of falling asleep during lectures this will be interesting, Should hopefully give me a kick up the backside and squeeze in some animating hours...else I'm not gonna get anywhere...considering today's job market I might as well.
Paul Out!
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